Nissan Skyline R33 GT-R v1.2

Before we begin, i dont believe in installers. if you cant add 2 or 3 files to the game manually, then you shouldn't be downloading mods in the first place.

To use this, re-name the .dff file to that of the vehicle you wish to replace. For example, if you want to replace the patriot, name it patriot.dff, kuruma, kuruma.dff, etc. Just make sure you update the texture file to match that of the model. So do rename the txd file, to that of your .dff file.

Anyway, put this dff in your gta3.img (using spooky's img tool 1.3, or newer!) find the car you replaced. If your game has a txd.img, put the txd in there, if it does not, then put the .txd in the gta3.img. Be sure to rebuild the img file after both files have been added.

If you have suggestions on how to make the car better, or any other ideas, post them @ www.gtaforums.com > modification showroom > vehicles > whatever topic this car is in. Yea, this readme is pretty generic =)

Cars to replace:
In gta3 i put this over the Banshee. In vice, i belive it works on that too, but i put i over the cheetah there. Btw, the police or "vice" cheetah's use the exact same handling line as the normal cheetah, so bear that in mind if you replace that vehicle. Btw, there isa texture in the txd called "wheel_shine". it doesnt do what you think it does. it was SUPPOSED to be the chrome effect on the wheels, but i couldnt get it to work, but some other objects on the car use it too, so it stayed in.

Changes since 1.01-
some pieces are re-textured. some of the textures have been altered as well.
New reflection maps.
Added "Nissan" and GT-R" logos where appropriate.
Created a chassis_vlo. can't belive i forgot that initially.
Added the exhaust dummy. can't believe i forgot that as well.
New(er) normals. thanks to zmod 1.07b!
Window color nearly black. much better looking than the white i had before.
"Altered" readme file, edited, several handling lines, and actual carcols data. i can't believe you were complaining about the cursing. fuckers. j/k.


Credits - 
Main vehicle mesh by me, Ashdexx
Thanks .59 reverse for the powertrain, spoiler / wing (rear) and the semi transparent "nawwsss" bottle in the interior, which i doubt i corrected. oops.

Wheels-
use dmagic's wheelmod. mandatory.
Wheelsize  = 0.70

Distribution-
The .DFF file is unlocked. You can do pretty much whatever you want to it, for personal modifications, if you have plans to release any version of it though, then you need to get permission through me. Please, i beg of you, no FnF (fast and the furious) mods.

Handling Line 1 (Vice only!):
WARNING!!! THE HANDLING OF THE CAR WILL BE LUDICROUS WITH THIS LINE!!! USE AT YOUR OWN RISK!

BANSHEE        1700.0	2.00	4.50	1.40	0.00	0.00	0.10	70	2.10	0.89	0.50	5	600.00	130.00	4	P	11.10	0.48	1	30.00	2.20	0.20	0.40	0.50	105000	0.25	-0.16	0.50	0.30	8083	0	0

Handling Line 2: This is the original handling line for gta3 made by Cerbera, i have modified it, so the car no longer rolls over every time you turn it, wider_rear wheel, and 1g and 2g boosts, and so its 100% Vice compatible (flags). those are the only modifications, and they lie in the suspension settings, and flags. The original line can be found below this one.

BANSHEE        1300.0	1.80	4.60	1.30	0.00	0.01	0.20	70	2.10	0.80	0.65	5	250.00	28.00	4	P	4.50	0.60	1	22.50	1.20	0.15	0.20	0.00	45000	0.15	-0.13	0.50	0.55	1008003	0	0

Cerbera's original GTA3 handling line:

BANSHEE       	1300	1.8	4.6	1.3	0.0	0.01	0.20	-1	0.80	0.65	0.50	5	250	28	4	P	4.5	0.60	0	22.5	1.0	0.06	0.2	0	45000	0.15	-0.13	0.5	181	0	1

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Carcols data: My favorite colors on this car, IMO.
237,28,36		# 95 red		ashred
0,52,113		# 96 blue		ashblue
5,243,50		# 97 green		ashgreen
242,167,6		# 98 orange		ashorange
129,129,129		# 99 grey		ashgrey

I have a unique interest in colors it seems, use these at your own risk. they're bright.

11:58 PM 7/10/03
